Weight Class: Lightweight (Between Marth and Pit) Baiken, from the Guilty Gear fighting game series, and Kenshin Himura of the Rurouni Kenshin anime series served as the greatest inspirations for my ideas for Takamaru. His sword's range is somewhat shorter than the range on other swordsmen in the roster currently, but his moves set up juggles and he isn't without decent KO moves. He has balanced power and utilizes excellent movement with long range offense before finishing with decently powerful sword draws. As such, my design for Takamaru embodies the "zoning speedster" archetype. You were given a mixed move set consisting of long ranged projectile items, support items and a short range katana drawn from the sheath should you find an opponent stumbling into your strike zone. The game demanded the absolute best of your ability to navigate its grid based design while making your way from one zone to the next avoiding or engaging the obstacles it would put in your way. In his game, The Mysterious Murasame Castle, players are challenged by hoards of nimble enemies ranging from ninja foot soldiers to possessed lords with large AoE weaponry to various supernatural phenomena darting all about and generating mass pandemonium. Takamaru's style of samurai is more about evasion, space control, and awareness.
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